The Lord of the Rings: War in the North Review. War in the north

The Lord of the Rings: War in the North Game Guide

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My preciousss...The guide to Lord of the Rings: War in the North contains a detailed and richly illustrated description of how to complete both the main plot playthrough and all side quests.

The guide to Lord of the Rings: War in the North contains a detailed and richly illustrated description of how to complete both the main plot playthrough and all side quests. The game is of linear type, which means that players should not miss any quest if they follow the guide. We also suggest reading several game hints, which will surely make it easier to travel across the north of Middle-earth (there are also tips relating to achievements - except for those that can be found in the descriptions of all the chapters).

In the text, all names (NPCs, playable characters, places and items) are made bold. The objectives of main quests are marked in brown. Side quests and activities connected with them are marked in green, circumstances in which you can or you will unlock an achievement - in orange and all secrets - in blue.

Piotr "Ziuziek" Deja

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About The Lord of the Rings: War in the North Game Guide

Author : Piotr "Ziuziek" Deja for

last update : May 25, 2016

Guide contains : 39 pages, 846 images.

Use the comments below to submit your updates and corrections to this guide.

Hot Topics of The Lord of the Rings: War in the North Game Guide
The Lord of the Rings: War in the North Video Game
  • genre: RPG
  • developer: Snowblind Studios
  • publisher: Warner Bros Interactive Entertainment
  • platform: PC, XBOX360, PS3
  • rated: PEGI: Age 18+ / ESRB: Mature

"With his far reaching rich hand Sauron might have done great evil in the North. Yet all that has been averted because a handful of heroes stood in his path. Gandalf the White

The Lord of the Rings: War in the North is a co-op Action RPG that immerses you and your friends in a brutal new chapter in the War of the Ring. Snowblind Studios is in the unique position of drawing inspiration from both the literary and film rights to world of Middle-earth, allowing players to bloody their axes on a wide range of deadly enemies and traverse both established and never-before-seen locations. The result is a journey that is both epic and intimate, familiar yet unexpected.

ACTION MEETS RPGIntense, visceral, and satisfying combat. Rich, layered, and impactful character progression. In War in the North, you get both. Find and equip the best loot, upgrade your hero using a wide range of skills and items, and feel the intense satisfaction of rushing into real-time battles with friends by your side. Fight through the brutal realities of the war on all fronts that were brought to life in the lore. Immerse yourself and make your own mark on Middle-earth.

CO-OP AT ITS COREBuild your own fellowship of three heroes to confront the growing army in the North. The survival of your group and all of Middle-earth depends upon your uniquely skilled heroes working together. You must fight together or you will die alone, and these high stakes make the experience of playing together both socially engaging and incredibly satisfying. The first time you rescue a friend who has been grabbed by a troll and is desperately yelling for help, you will understand what we mean.

AN UNTOLD STORYWhile much attention and focus has been placed on the journey of the One Ring, the assault on Middle-earth hits all corners of the map. War in the North turns our attention towards an integral part of the storyline that is grounded in details within the books and various appendices. This is not someone elses fight. This is your own effort to forage a way through the dark, dangerous, and unknown landscape, defending all that is yours. This is your war.

The Lord of the Rings: War in the North PC version System Requirements

Recommended: Core 2 Duo 2.4 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 256 MB (GeForce 8600 or better), 10 GB HDD, Windows XP/Vista/7, lacze internetowe

The Lord of the Rings: War in the North Review


Let's hunt some orc. By Steven Hopper

Over the past few years, The Lord of the Rings franchise has gone silent. There was a time when the world of Middle Earth was on the forefront of everyone's mind. The film franchise was doing gangbusters in the theaters, and the books were at the top of the bestseller lists. On the gaming front, LOTR was doing pretty well, with a variety of games spanning genres from action to real-time strategy performing quite well. However, once the films had ended, interest slowed to a crawl and the games faded out of memory.

Now, it seems that Tolkien's world has gotten some renewed vigor. Peter Jackson's films based on The Hobbit are finally in production, and Warner Bros. Interactive and Snowblind Studios have unleashed a brand new game set alongside the books, The Lord of the Rings: War in the North.

War in the North is an action-RPG built with a strong focus on co-op. As three warriors placed in a new story set concurrently against the events in the LOTR trilogy, War in the North adds in a brand new plot, as well as an M rating due to some pretty brutal combat. All of the familiar trappings of the action-RPG genre are here, from shops and loot to blacksmiths that repair weakened or busted weaponry; as well as some combo-based sword (and axe) play.

However, even with the significant carnage and orcish dismemberment, there's something too safe in War in the North. The gameplay doesn't take any real risks, as the combat is fairly simple, the RPG features are par for the course, and the story doesn't make any attempt to stand out in the backdrop of its established universe.

In War in the North, you and your group of warriors (no soloing here; if you don't have two friends to take control of the other two fighters, the AI will pick up the slack) must embark on a quest to (you guessed it) the North to defeat a new threat, Agandaur, one of Sauron's most deadly lieutenants.

Orc slaying is just another thing best enjoyed in a group.

One of the main ways that the original LOTR books and the recent films succeeded is that even though they were filled with tons of characters, you still found yourself caring about them. When Boromir was shot down by a hail of Uruk-hai arrows, when Gandalf was pulled into the fiery depths while fending off the Balrog, you found yourself invested in the characters and heartbroken by the tragedy. There is no such attachment with the characters in War in the North.

Your team of three, a human ranger, an elven mage, and a dwarven warrior, are completely engrossed on their mission, revealing very little in the way of any personality or reason for their quest aside from sheer valor. They're almost grim in their resolute focus, and any sense of levity that appears in the books and subsequent films is all but absent in War of the North. The game's conversation system is largely inconsequential, as you'll talk to people only to learn some extended details of the tepid storyline.

The combat is a blend of melee and ranged combat, each of which you'll employ often, regardless of who you choose. Your ranger will obviously be more adept at bow and arrow combat while your dwarf is pretty brutal with an axe, but they'll each be able to lean the other way when necessary. You'll pull off some fairly simplistic combos that result in some pretty nasty kills, but there's nothing too extravagant as far as swordplay is concerned.

Pouncing enemies like a BOSS.

The Lord of the Rings: War in the North is the first M-rated game set in Middle Earth, a badge that the game wears with distinction. While you won't see any naked elves running around or hear your dwarven warrior drop an F-bomb, the game does have a lot more blood and carnage than you might be expecting from a Lord of the Rings game. As you string combos together, you'll be able to dismember orcs with your final blows, lopping off arms, legs, and heads and getting experience multipliers for the ensuing carnage. The visceral feel is definitely welcome, and isn't a huge departure from the intense battles featured in the Peter Jackson films and the books, both of which featured their fair share of bloodletting.

Some of your special abilities can be pretty awesome, namely a Great Eagle named Beleram, who you can order to swoop in and pounce on a specific enemy, taking them out in one go. Your characters also have some of their own specific abilities. Your elven mage for example can utilize some handy magic spells, the handiest of which being Sanctuary, which surrounds the caster in a healing shell that protects against ranged attacks.

Unfortunately, as fun as the combat can be at first, it soon becomes a bit too repetitive. You'll be fighting through the same hordes of enemies again and again, with the game relying on standard tropes like fixed turrets and mobs of enemies that become shooting galleries fairly often. More often than not you and your party will be cornered into an area with enemies swarming you, and once you fight them all off, you'll be free to move onto the next area; rinse, lather, repeat.

Additionally, while the co-op is implemented well, some flaws begin to show up when you play the game alone. While the game has an RPG system that lets you equip new armor and weapons to your character, you can't change your AI-controlled teammates' equipment. You can't switch between them on the fly, and you'll have to wait until you complete specific sections before you're given the chance to choose one of your other characters. You can't level them up either until you have control over them, which is another problem. There somewhat of a workaround, as you can exit out of your game and select them from the menu, at which point you'll pick up at your last checkpoint as the newly selected character. However, this is far from an elegant solution and you'll be left wondering why you can't just select between them on the fly in a single-player game.

Another sore spot is your inability to issue specific orders your teammates. While you can tell them to either "Attack" or "Defend", they'll still often act on their own accord and leave you vulnerable to attacks while they do their own thing. I noticed this quite a bit when I was manning a turret and swarms of enemies were attacking our group.

The battles are visceral, but grow repetitive before too long.

As I was on the turret trying to take out as many as I could, and I had tasked the group to defend our position. However, they still managed to keep their attack pattern of rushing at a foe and fighting separately from the unit. Conversely, I had them "Attack" to see what changes they would make to their strategy. Again, they seemed to keep up whatever attack pattern they had been adhering to before. Trying to take control of my group felt like I was pounding away at a crosswalk button and the light wouldn't change.

However, for all the naysaying, there is still a good game to be found in War in the North. The combat itself is well done, and the RPG features, while fairly standard stuff for the genre, are also pretty solid. There's plenty of loot to be had, with many weapons, armor, and crafting items to be found, as well as items that can be sold for more coin.

The Verdict

While it&#Array;s admirable that the team had opted to create an original story set alongside the events in the books, you&#Array;ll wish that they had attempted to take more risks with the project. The characters are bland and lifeless, and the combat, while fun at first, gets pretty repetitive before too long.

The Lord of the Rings: War in the North (Game)

The The Lord of the Rings: War in the North wiki last edited by mento on 06/25/15 01:18PM View full history


The Lord of the Rings: War in the North is an action/role-playing game developed by Snowblind Studios and published by WB Games for multiple platforms.


The Lord of the Rings: War in the North features unseen lands in J.R.R. Tolkien's Middle Earth and authentic plot elements coinciding with the War of the Ring. It also features characters not featured in the books or films, a concept reminiscent of The Third Age.

The game features stronger graphic violence than previous Lord of the Rings games and was the first game in the series to receive an M rating from the ESRB.


Featuring upgradeable and customizable weapons and abilities that advance alongside the characters, The Lord of the Rings: War in the North is expected to be a modern mix of action and role-playing elements. The player may choose from one of three races, the Race of Man, Dwarves, and Elves. In a departure from the license, the game will feature a mature campaign featuring copious amounts of black blood blanketing your character while hacking and slashing enemies. Players can also hack off limbs and appendages, leaving enemies crippled and writhing in pain. Cooperative play and other unique online systems have also been promised.


Like other action-RPGs, War in the North promises large amounts of randomly generated loot to covet, collect, and deck out your character with.

Cooperative Multiplayer

War in the North will support three-player "interdependent" cooperative play.

The co-op can be played via local split-screen, LAN or online. Drop in/out is featured for players, and there is always one of each race to create a balanced play and use the strengths of each. AI takes over if there is only one or two players to create the fellowship of 3.


The Lord of the Rings: War in the North was announced on March 17th, 2010 with a half minute concept trailer, and a target release date of 2011 (quarter/date unspecified). The announcement coincided with a Playstation Magazine exclusive cover story.

It has since been officially announced as a release in NA for 1st November 2011, EU 4th November 2011 and Aus 2nd November 2011.

Character Abilities

Eradan: Ranger of the North

  • Evasion: Grants temporary invisibility
  • Ranger Strike: A fast attack to a single enemy for extra damage
  • Heavy Shot: Does more damage then a regular arrow
  • Onslaught: A surprise attack while stealth
  • Critical Wound: Increase critical hit damage
  • Dual Wield: Allows Eradan to equip two 1-handed weapons
  • Combat Training: Increases Ranger strike damage
  • Heavy Weapons: Increases damage of 2-Handed swords
  • Bow Mastery: Increases damage and reload speed of the Bow
  • Unknown
  • In the Flow: Regenerate health and power while Evasion is active
  • Smoke and Flame: Upgrades Evasion to stun enemies when Eradan disappears
  • Dual Strike: Attacks multiple enemies - requires Dual Wield
  • Cunning: Increased damage if Eradan attacks from behind
  • Cleave: A sweeping attack that hits multiple targets - Requires a 2-handed sword
  • Mark Target: Stuns and enemy and allows for a critical hit
  • Unknown

Andriel: Loremaster of Rivendell

  • Sanctuary: A shield that protects against ranged attacks
  • Word of Force: A blast that knocks back enemies in all directions
  • Charge Staff: Fires multiple projectiles
  • Unknown
  • Wisdom Aura: Increase the experience gained by the fellowship
  • Staff and Steel: Allows for dual wielding of a 1-handed weapon and a staff
  • Loremaster's Reach: Upgrades the range of Word of Force and Tempest abilities
  • Tempest: A blast of elemental energy
  • Staff Master: Increase damage done by staffs
  • Amplify Staff: Increase staffs rate of fire and the damage done by charged shots
  • Focused Mind: Regenerate power more quickly
  • Shield of Elbereth: A temporary armor increase
  • Impact: High damage to a single target with the chance to chain to other enemies at higher ranks
  • Quickminded: Reduces active abilities cool-down time
  • Nature's Blessing: Increases primary attributes
  • Elemental Affinity: Increases elemental damage
  • Wrath of the Eldar: The energy of Sanctuary is discharged damaging the enemies around Andriel.

Ferin: Warrior of Erebor

  • Sweeping Strike: An attack that can damage multiple enemies over a large area
  • Unknown
  • Shield Bash: Stuns target - Also increase armor gain from shields
  • Mighty Reach: Range is increased for Sweeping Strike, Ground Pound, and Whirlwind abilities
  • Fortitude: When War-Cry is active the fellowship gain health regeneration
  • Unknown
Ferin's Focus Skill
  • Unknown
  • Focus: Reduces active abilities cool-down time
  • Whirlwind: Ferin releases a fury of attacks - Replaces Sweeping Strike - Requires a sword
  • Conditioning: Health regeneration is increased
  • Earthshaker: A mighty area attack lays waste to all around Ferin - Replaces Sweeping Strike - Requires a Hammer, Axe, or Mace
  • Crossbow Adept: Increases bolt capacity of the crossbow
  • Heavy Bolt: A high damage shot to a single target

Collector's Edition

There will be a collector's edition available of The Lord of the Rings: War in the North, which will have an MSRP value of $129.99. It will include the following:

Collector's Edition
  • War in the North art book
  • Inside Look: The music of War in the North mini-documentary
  • Ranger of the north Quiver Case
  • Digital Content (360: Avatar Items, PS3: XMB Wallpapers and Icons)

The European collector's edition features similar items, with:

  • Snow Troll figure (instead of the Quiver Case)
  • War in the North art book
  • Inside Look: The music of War in the North mini-documentary
  • DLC code for the Lothlorien challenge map

PC System Requirements

  • OS: Windows XP, Windows Vista or Windows 7
  • Processor: Intel Core2 Duo 2.4 GHz or AMD 64 X2 4400
  • Memory: 2 GB RAM
  • Graphics: 2006 or later GeForce 8600 or Radeon HD 2600
  • DirectX®: dx9.0c
  • Hard Drive: 10 GB HD space
  • Sound: 100% DirectX 9 compatible Audio Device
  • Processor: Intel Core2 Duo 3 GHz or AMD X2 5000 or AMD Phenom X4 9600
  • Memory: 4 GB RAM
  • Graphics: GeForce 2xx Series or Radeon HD 6xxx series or greater
  • DirectX®: dx9.0c

The Lord of the Rings: War in the North Review

It's not fair. Frodo, Gandalf, Aragorn, and the rest of the fellowship get all the glory, but without the brave struggles of so many others, they never could have succeeded on their vital errand. The Lord of the Rings: War in the North tells the tale of three new heroes who helped make the fellowship's success possible, and it gives you much of what you'd want from a hack-and-slash role-playing game set in Middle-earth. There's plenty of great loot to collect, a number of powerful abilities to acquire, and tons of orcs and cave trolls to slay. Unfortunately, these bright spots only make it that much more disappointing when frustrations arise and overshadow this heroic adventure, as they so often do.

Andriel of Rivendell; Eradan of the Dunedain rangers; and Farin, champion of Erebor, are thrown together by war and join forces. This union of elves, dwarves, and men sets out to foil the evil forces of Agandaur, a servant of the dark lord Sauron whose schemes threaten free peoples residing far from the conflicts in Rohan and Gondor. The story is typical, but it provides an excuse to send you to creepy barrows, snowy mountains, dwarven mines, and other places that evoke the atmosphere of the Lord of the Rings films. And fans of J.R.R. Tolkien's books will appreciate appearances by characters from the novels that were left out of the movies.

Regardless of which hero you select, your basic abilities in battle are the same. You have light and heavy melee attacks and a ranged attack. After enemies suffer some damage, a symbol indicates that they're vulnerable to a critical strike, and performing a heavy attack at this moment does extra damage and may sever some limbs, even if you're wielding a dull staff. The sight of limbs flying and black blood spilling brings some grim satisfaction to the combat, but that satisfaction is too often lost in frustration. In the early hours, you don't have enough abilities for combat to stay interesting for long, but you still have to fight wave after wave of similar enemies. Flawed collision detection results in some attacks that appear to hit without causing damage, as well as some attacks that don't appear to hit yet knock off a chunk of your life. And certain early enemies, like the self-destructive goblin sappers, do so much damage that you might spend way too much time crawling around on the ground, waiting to be revived by one of your fellow party members.

War in the North utilizes a revival system similar to that seen in Gears of War and numerous other games; when your health is depleted, one of your companions needs to get near you and hold down a button for a few seconds. Then you hop back on your feet, good as new. Enemies awkwardly stop attacking you and just stand around once you go down on your knees, though they mercilessly attack those who come close in an attempt to rescue you. When you're trying to revive a downed companion, you may find him or her surrounded by enemies whose attacks knock you to the ground for a few seconds. This isn't an enjoyable challenge to overcome, and it can make reviving your companion before he or she dies all but impossible. When you fail and are forced to restart, you often find that you've been set back considerably and need to replay surprisingly lengthy and difficult sections. There's no option to save manually, so you're at the mercy of the game's infrequent autosaves.

I hope my laundry detergent can take care of these goblin blood stains.

As you level up, you put points into skill trees and acquire useful new techniques, which makes combat more fun. Andriel can cast a shielding dome that heals party members, for instance, while Eradan can unlock dual-wielding and become a much more effective damage dealer. You also periodically get your hands on exciting loot, and it feels good to mow down hordes of enemies with your new flaming sword or to slot a gem into your hammer that makes it deal shock damage. Though these elements make your progress more rewarding, they can't dispel the demons that plague your journey. For instance, during one battle in which you must prevent Agandaur's forces from shattering a door, you may find your attempts to fend off two trolls seemingly hopeless because they can destroy the door with a few quick blows. But if you simply stay away from the door and pick at the trolls with ranged attacks, they might just stand by the door harmlessly, as if they have forgotten their mission.

If you tackle this adventure alone, your AI companions do a decent job of assisting you. Although they let you do most of the slaughtering, they at least make a convincing show of fighting off the orc hordes, and Andriel regularly conjures her healing sanctuary when you are in need. But War in the North is a game about fellowship, and it's more fun to face its joys and frustrations with friends. Unfortunately, the online multiplayer has its own problems. If you invite a friend to join you who hasn't played through as much of the game as you, the disparity in character levels can make it difficult to progress together. Technical issues also interfere with your cooperative quest. Enemies might appear to be dead to one player but alive to another, or you might see prompts informing you that your friend is dying and needs your aid when he or she is perfectly fine.

It takes more than a headshot to bring this guy down.

War in the North's visuals make good use of atmospheric details; the falling leaves in Rivendell create a feeling of autumnal melancholy, and the swirling snow on a frigid mountain might send shivers down your spine. But the environments, and the ways you interact with them, aren't always believable. You might see a treasure chest just a short distance up a river, for instance, but because your character can't climb or leap up the three-foot slope in the riverbed, you must find a different path to reach it. Battle animations similarly take you out of the moment at times. In addition to severing limbs with staffs, you might impale orcs with dull, hefty hammers or do other things that don't make sense, even in this fantasy world.

There are times when War in the North shows you the game it could have been--when the exhilaration of mowing down fearsome foes or the satisfaction of seeing your character become more powerful makes you want to press forward. But each time the game starts to hit its stride, it soon stumbles and falls on its face. For a trio of heroes whose destiny is to save the northern regions of Middle-earth, this fellowship spends too little time earning glory and too much time crawling around in the mud.

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