Subnautica. Subnautica стим


Subnautica on Steam

About This Game

Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!

Dive Into a Vast Underwater World

You have crash-landed on alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.

Scavenge, Craft, and Survive

After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft knives, lights, diving gear, and personal water craft. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.

Construct Underwater Habitats

Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.

Unravel the Mystery

What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?

Disrupt the Food Chain

The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.

Handle the Pressure

Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.

Fear the Night

As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.

Dive Below the Ocean Floor

Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.

Open Development

Get weekly or daily updates, see what the development team is working on, view real time change logs, and give feedback from inside the game. Subnautica Early Access development is open, and the development team wants to hear from you.

About the Development Team

Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.

store.steampowered.com

Steam Community :: Subnautica

Posted: 27 February

Review as of Febuary 28th 2018*Misophonia friendly* (check 'conclusion' section)

Subnautica traverses the line between a survial sandbox and a story driven adventure game, but have the relatively small development team at Unknown Worlds Entertainment nailed this new ambitious title?

Scroll to the bottom for bullet point GOOD vs BAD

Subnautica is a fantastic idea that delivers a fresh stage to adventure titles, taking place almost exclusively underwater. It also brings a new approach to survival with a deliberate and thrilling anti-weapons approach, forcing players into more creative ways to deal with threats rather than just shooting them in the face.

A large chunk of the gameplay is filled with deep sea exploration, with seemingly endless new experiences and locations shrouded in mystery. You always need to be mindful of hunger, thirst, oxygen and not to mention various sea-born predators who would love nothing more than to "take you to lunch". Various submarine vehicles and modifications are available to discover and build, assisting you in your extensive expeditions.

You also have the ability to build submarine bases, which can provide santurary, functionality, and just a beautiful place to sit back and relax for a moment. Base components have a simple and fast 'snap-to-place' build style which unfortunately is not replicated for most interior modules. Placing interior furniture and some equipment can be extremely finicky if you're a fastidious base builder. Crafting and building recipes can be a bit unintuitive but for the most part seem fairly balanced.

The story can certainly be captivating at times, but there seems to be a constant struggle between the adventure and sandbox style of the game. I found that sometimes the story would seem to race ahead of my actual progress and leave me somewhat confused and maybe a little overwhelmed, while other times I felt that the game had plateaued leaving me with a "what now?" mentality. Some more cleaverly placed triggeres along with some subtle hints would go a long way to smoothing out the gameplay.

Subnautica ran fairly well on my system (specifications below) but certain areas did produce some framerate drops and stutters and I would imagine lower end machines might struggle further even with graphic settings set to low. Unfortunately bugs are plentiful, including but not limited to items teleporting or not loading, collision issues and graphical anomalies. None of which are hugely game breaking but can be frustrating and does effect immersion if that concerns you.

  • CPU: 3.5Mhz Intel i7 8 core
  • Graphics: Nvidia GeForce TITAN X 12Gb
  • RAM: 8Gb DDR x 2
  • Graphics set to full on a 2560 x 1440 resolution

Conclusion

Subnautica has a lot of promise, but as it stands now it is a 'bitter sweet symphany' of fun captivating gameplay with seemingly constant "WTF?" moments when encountering one of many bugs or anomalies. During early access release, the developers seemed to focus mostly on content rather than bug splatting. My theory is that they have fully released the game in an attempt to boost sales to hopefully now fund the fine tuning and detailing. This is purely speculation so take it with a pinch a salt. Despite the bugs the game is still playable and to be fair it is enjoyable aswell.

I'm quite picky when it comes to game quality, because I'm sick of the cheap 'cheddar' mega hype crapfest titles being churned out nowadays in order to make a quick buck. I'm a gamer who appreciates the attention to detail in games, and with all other things being equal, I think it makes the difference between a good game and a great game.

If Unknown Worlds Entertainment spend the proper time and iron out the kinks, this game can easily become one of those timeless titles that will live in gaming nostalgia for many years to come. For now it is a good game which I will recommend but if no further refinements are made, it will remain a good game but nothing particularly amazing.

Misophonia sufferers: Fair warning - there are very irritating constant beeps and chimes but thankfully only when you're inside your sea base or escape pod. While you're out in the open ocean it seems pretty good.

GOOD vs BAD

GOOD:
  • Large explorable areas
  • Beautiful locations
  • Reasonable graphics
  • Great player animations
  • Captivating story
  • Mostly player paced gameplay
  • Simple 'snap-to-place' base building
  • Creature quantity and variations give the feel of a real ecosystem
  • Biomes for the most part are very plausible and realistic
BAD
  • Low replayability
  • Story progression is choppy
  • No multiplayer
  • Lots of bugs and anomalies (at time of review)
  • Many collision models and textures need refinement
  • Some recipes are a bit unintuitive
  • Interior base furniture and equipment sometimes doesn't sit right and is finicky
  • Some creature animations are a bit choppy or just don't look natural
  • Options when base building can be very limited

steamcommunity.com

Steam Community :: Subnautica

Image via Steam user

Subnautica's bizarre alien life and dramatic rock formations make it easy to spend a lot of time beneath the waves, but it's also easy to get completely, where-the-hell-is-my-Seamoth kind of lost. Maybe humans just aren't built to navigate as well underwater as we do on land, or maybe Planet 4546B needs to hire a better city planner. 

Whatever causes it, getting turned around under the sea is no fun. There's no such thing as an in-game Subnautica map, and even the really smart fish haven't figured out how to invent GPS satellites. To help out our fellow marooned survivors, we put together our own map and a few of our best strategies for finding your way around in Subnautica.

A note on spoilers: This guide is spoiler-free. We won't give away any locations from later in the game or share directions to the fully stocked, 24-hour supermarket hidden under the sea. That said, exploring Subnautica with no knowledge at all, getting lost, and stumbling across something amazing is a pretty great experience. If you haven't gotten into the game at all, go get your feet wet and come back here when you need help.

Orientation for beginners

The world you explore in Subnautica is a volcanic crater, though you wouldn't know it by sailing a boat across it. On the surface you'll find nothing but open ocean and four landmarks: your lifepod, the crashed hulk of the Aurora, and two mountainous islands (usually obscured by fog until you get close to them). To get your bearings, the lifepod is in the middle, the Aurora is to the east, and the two islands are to the northeast and southwest.

Click the map to expand to full size in a new tab.

You'll find a schematic for a compass pretty early in the game, and it's essential for finding your way around. With a compass and this map, you can plot some basic directions for yourself using the grid markings, which have a line every 500 meters. To get to lifepod 19, for example, you swim about 250 meters due west from your crash site. Lifepod 6 is around 300 meters east and 200 meters north—according to Pythagoras, that's 360 meters due northeast.

As for depth, that's much simpler: hug the ocean floor. Almost all of the good stuff is found on the floor, whether it's in the charming shallows at 8 meters or the inky depths at 900 meters. Whether or not you can go deep enough to find the floor depends on your equipment and your vehicles, but the question of "where is that thing?" is usually a matter of directions, not depth.

Filling in the edges

Since there's no in-game Subnautica map, you're going to need to take some notes yourself. When commenters or forum posters say they want a map in the game, they usually want a way to cross off explored areas or remember important locations. If you want to keep track, make like it's a '90s-era adventure game and break out a notepad.

To actually note locations, you need a coordinate system, and you have two options: console coordinates or homebrewed beacon triangulation. One of them is cool and fun and the other is dumb and boring. You can use whichever one you want, I'm not your dad.

Here's the first way: Everything in Subnautica has in-game coordinates. You can find coordinates by pressing F1 to bring down a console menu. Under "Camera world pos" you'll see three numbers shown as (x, y, z), where X is east-west, Y is depth, and Z is north-south. If you find something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so you can refer to them later. If you really get stuck and you consult the wiki, you can use those coordinates to find whatever you've been looking for.

Personally, I find pulling down a console menu a serious buzz-kill. That's why I prefer the second method, which fits better inside the tools of the game: Triangulation. Triangulation can be used for making maps in all sorts of ways, but the method we're going to use here is position resection: using three fixed, known points to determine your unknown location.

To get a known fixed point to measure from, you need beacons, floating radio transmitters that stay stable in water. After you scan a few fragments at wrecks near the shallows, you'll unlock a blueprint for a beacon, and a little copper ore and titanium will let your fabricator whip one up. 

For the best coverage, swim (or drive) out to the edges of the map and drop all three beacons. This may take you over some deep and dangerous waters, but as long as you stay on the surface, you probably won't die.

The key with beacon triangulation is to spread 'em out as much as you can. Once you've got all three placed and labeled, you can bring up your tablet and toggle a HUD display to show icons and distances. When you want to make a note of a spot, get a distance reading from each of the beacons, e.g., 900 meters away from #1, 640 meters away from #2, 1,000 meters away from #3. If you find a wreck with a broken door panel but you left your repair tool back at base, those distances will work like coordinates to help you find your way back.

Biomes

There are a lot of distinct biomes in Subnautica, and some crafting recipes will force you to track down a specific biome with some rare creature or mineral. This list isn't exhaustive—there are two major mushroom forests, for example, in different and unconnected parts of the world. I'm also not mentioning some of the rare, hard-to-reach biomes that show up late in the game.

Shallows and kelp forest

This is the easy one. The shallows and a bordering kelp forest are the first things you'll see when you swim away from your lifepod for the first time. There's a ton of food and basic crafting materials to be found here.

Grassy plateauCoordinates: 362, -90, 21

You'll see the wide open spaces and bright red grass first. These plateaus have more interesting minerals and some of the more aggressive small animals.

Crash zoneCoordinates: 453, -13, -180

The area immediately around the Aurora has been churned up, and most of the plant life has been destroyed. You'll find a lot of scrap metal, minerals, and a few supply crates from the cargo hold. To get there, well, swim toward the massive burning spaceship.

Mushroom forestCoordinates: 529, -175, 371

There are two separate mushroom forests, and they're very distinctive: towering trees of flat, disc-shaped fungus branches. It's one of best looking biomes to explore, and it's one of the first places you find large mineral deposits. As soon as you have drilling gear, head to the mushroom forest to load up on crafting materials.

Jellyshroom caveCoordinates: -355, -110, -226

Strangely beautiful and super creepy, the Jellyshroom cave is like if you lit your bedroom with lamps made of nuclear waste: sure the lighting is good, but you don't actually want to spend time in there. You'll find an entrance quite close to your lifepod, but you'll need an upgraded vehicle to dive all the down to 300 meters.

MountainsCoordinates: 1090, -265, 1215

The northeastern island is the uppermost tip of a sprawling mountain range, most of which is underwater. You'll find some really rare minerals on the sheer cliff faces, and large predators are everywhere.

Mountain islandCoordinates: 309, 0, 1080

The northeastern island is larger than the southwestern one, and it's covered with more tunnels and places to get lost. You'll find a lot of gold and lithium in the caves, and the large alien tower on the northern tip is going to be an important part of your adventures.

Underwater islandsCoordinates: -85, -66, 635

Large alien membranes act like floatation devices, holding a large archipelago suspended under the surface. These are a good place to find diamonds without going too deep, as long as you can avoid being eaten.

Floating islandCoordinates: -620, 0, -967

The underwater islands' more famous, more successful cousin, the floating island managed to gather enough weird alien membranes to breach the surface and stay up there. On the surface is a dense rainforest full of edible plants and crops you'll want to take back to your home garden for food. You'll also find quite a lot of tech and architectural blueprints in the old ruins scattered around.

DunesCoordinates: -1101, -213, 342

One of the best places to find large mineral deposits is also the most dangerous. The dunes are dark and murky with silt and sand even on a sunny afternoon, so watch your back. When you start drilling, it really ticks off the neighbors.

Blood kelpCoordinates: -977, -315, -532

When it's time to suck it up and head into that deep water, that bad water, you're probably looking for blood kelp. Skeletal kelp vines drop valuable organic matter, and you'll find other hard-to-find crafting materials like gel sacks, uraninite, and deep shrooms.

Grand ReefCoordinates: -435, -319, -991

It's deep and there are some pretty serious predators, but the Grand Reef is gorgeous to look at. If you can dodge the floating anchor pods, you'll find some of the most diverse mineral deposits in the game. There are also two very large sunken wrecks to explore for some good tech blueprints.

steamcommunity.com

Subnautica · AppID: 264710 · Steam Database

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User Tags

ActionAdventureFree to PlayIndieEarly AccessSurvivalFPSHorrorAliensOpen WorldCraftingVoxelSandboxExplorationFirst-PersonMultiplayerSci-fiSurvival HorrorAtmosphericSingleplayerBase BuildingUnderwaterVR

Players online

  • 7,731 right now
  • 10,757 24 hour peak - tweet this
  • 51,156 all-time peak January 28, 2018 – 19:30:03 UTC
  • 3.5 hours median playtime in last 2 weeks
  • 9.3 hours average playtime in last 2 weeks
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SteamSpy

  • 2,193,576 ± 45,334 owners
  • 2,076,261 ± 44,110 players total94.65%
  • 396,954 ± 19,319 players in last 2 weeks18.1%
  • 13.9 hours median total playtime
  • 29.2 hours average total playtime

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Markers

Packages that include this app

SubID Name Billing Type Last Updated
226 Unknown Worlds Complimentary CD Key November 4, 2015 – 01:23:52 UTC
34365 Subnautica Developer Comp CD Key November 4, 2015 – 01:23:52 UTC
34366 Subnautica Store or CD Key January 30, 2018 – 18:01:02 UTC
34367 Subnautica for Beta Testing CD Key November 4, 2015 – 01:23:52 UTC
53415 Subnautica Special Edition CD Key November 4, 2015 – 01:23:52 UTC
Cross reference packages and depots for this app

Downloadable Content

AppID Name Last Updated
394300 SteamDB Unknown App 394300 (Subnautica - Deluxe Edition) October 7, 2015 – 03:04:28 UTC

Depots

ID Name Max Size OS Extra Info
228985 VC 2013 Redist 13.06 MiB Depot from 228980
264711 Subnautica Content No size Unused
264712 Subnautica (Win32 Specific) 13.18 GiB
264713 Subnautica (OSX Specific) 13.20 GiB

Branches

Other

Name Value
overridescddb 1
markdlcdepots 1

Raw Information

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Launch Options

Description Executable Arguments Type OS Extra Info
Launch Subnautica.exe -silent-crashes -vrmode none Default 64-bit
Launch Subnautica.app Default
Launch Subnautica32.exe Default 32-bit
None Subnautica.exe Vr 64-bit

Configuration

Key Value
contenttype 3
installdir Subnautica
launch See section above
vrsupport openvr

History

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    • branches/experimental/timeupdated: 1519917752 (March 1, 2018 – 15:22:32 UTC) › 1519945012 (March 1, 2018 – 22:56:52 UTC) (+5)
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    • 264712/maxsize: 14156224121 (13.18 GiB) › 14156258798 (13.18 GiB) (+33.86 KiB)
    • 264712/manifests/experimental: 2685181208700099677 › 9103861612210098185
    • 264713/manifests/experimental: 8161296198126935163 › 6268026873115837114
  • Changed changenumber – 4124178 › 4126322
  • Changed Depots
    • branches/experimental/timeupdated: 1519914389 (March 1, 2018 – 14:26:29 UTC) › 1519917752 (March 1, 2018 – 15:22:32 UTC) (+6)
    • branches/experimental/buildid: 2567570 › 2567729
    • 264712/maxsize: 14156256103 (13.18 GiB) › 14156224121 (13.18 GiB) (-31.23 KiB)
    • 264713/maxsize: 14173374720 (13.20 GiB) › 14173374782 (13.20 GiB) (+62 B)
    • 264712/manifests/experimental: 6286127612172484835 › 2685181208700099677
    • 264713/manifests/experimental: 5370796823444593230 › 8161296198126935163
  • Changed changenumber – 4123952 › 4124178
  • Changed Depots
    • branches/experimental/timeupdated: 1519904939 (March 1, 2018 – 11:48:59 UTC) › 1519914389 (March 1, 2018 – 14:26:29 UTC) (+6)
    • branches/experimental/buildid: 2567112 › 2567570
    • 264712/maxsize: 14156256039 (13.18 GiB) › 14156256103 (13.18 GiB) (+64 B)
    • 264713/maxsize: 14173373558 (13.20 GiB) › 14173374720 (13.20 GiB) (+1.13 KiB)
    • 264712/manifests/experimental: 8058959805858810445 › 6286127612172484835
    • 264713/manifests/experimental: 5426213626888747741 › 5370796823444593230
  • Changed changenumber – 4123297 › 4123952
  • Changed Depots
    • branches/experimental/timeupdated: 1519862096 (February 28, 2018 – 23:54:56 UTC) › 1519904939 (March 1, 2018 – 11:48:59 UTC) (+10)
    • branches/experimental/buildid: 2565699 › 2567112
    • 264712/maxsize: 14156254846 (13.18 GiB) › 14156256039 (13.18 GiB) (+1.17 KiB)
    • 264713/maxsize: 14173362707 (13.20 GiB) › 14173373558 (13.20 GiB) (+10.60 KiB)
    • 264712/manifests/experimental: 7706347812611638773 › 8058959805858810445
    • 264713/manifests/experimental: 3730541511551117699 › 5426213626888747741
  • Changed changenumber – 4122029 › 4123297
  • Changed store_tags
    • 9: 3942 › 3810
    • 10: 3810 › 3942
  • Changed changenumber – 4121348 › 4122029
  • Changed Depots
    • branches/experimental/timeupdated: 1519829645 (February 28, 2018 – 14:54:05 UTC) › 1519862096 (February 28, 2018 – 23:54:56 UTC) (+5)
    • branches/experimental/buildid: 2564123 › 2565699
    • 264712/maxsize: 14156244028 (13.18 GiB) › 14156254846 (13.18 GiB) (+10.56 KiB)
    • 264712/manifests/experimental: 1880638910700357379 › 7706347812611638773
    • 264713/manifests/experimental: 8288484220764544816 › 3730541511551117699
  • Changed changenumber – 4118877 › 4121348
  • Changed Depots
    • branches/experimental/timeupdated: 1519817476 (February 28, 2018 – 11:31:16 UTC) › 1519829645 (February 28, 2018 – 14:54:05 UTC) (+6)
    • branches/experimental/buildid: 2563548 › 2564123
    • 264713/maxsize: 14173362684 (13.20 GiB) › 14173362707 (13.20 GiB) (+23 B)
    • 264712/manifests/experimental: 7229945263659274174 › 1880638910700357379
    • 264713/manifests/experimental: 5090509524104151088 › 8288484220764544816
  • Changed changenumber – 4118106 › 4118877
  • Changed Depots
    • branches/experimental/timeupdated: 1519814158 (February 28, 2018 – 10:35:58 UTC) › 1519817476 (February 28, 2018 – 11:31:16 UTC) (+6)
    • branches/experimental/buildid: 2563398 › 2563548
    • 264712/maxsize: 14156244005 (13.18 GiB) › 14156244028 (13.18 GiB) (+23 B)
    • 264713/maxsize: 14173217194 (13.20 GiB) › 14173362684 (13.20 GiB) (+142.08 KiB)
    • 264712/manifests/experimental: 23205742750894938 › 7229945263659274174
    • 264713/manifests/experimental: 8018369947453061647 › 5090509524104151088
  • Changed changenumber – 4117915 › 4118106
  • Changed Depots
    • branches/experimental/timeupdated: 1519766905 (February 27, 2018 – 21:28:25 UTC) › 1519814158 (February 28, 2018 – 10:35:58 UTC) (+5)
    • branches/experimental/buildid: 2561761 › 2563398
    • 264712/maxsize: 14156110792 (13.18 GiB) › 14156244005 (13.18 GiB) (+130.09 KiB)
    • 264713/maxsize: 14173286233 (13.20 GiB) › 14173217194 (13.20 GiB) (-67.42 KiB)
    • 264712/manifests/experimental: 5780254627344591614 › 23205742750894938
    • 264713/manifests/experimental: 1002738565280976276 › 8018369947453061647
  • Changed changenumber – 4115577 › 4117915
  • Changed Depots
    • branches/experimental/timeupdated: 1519407731 (February 23, 2018 – 17:42:11 UTC) › 1519766905 (February 27, 2018 – 21:28:25 UTC) (+4)
    • branches/experimental/buildid: 2552039 › 2561761
    • 264712/maxsize: 14067303549 (13.10 GiB) › 14156110792 (13.18 GiB) (+84.69 MiB)
    • 264713/maxsize: 14084438152 (13.12 GiB) › 14173286233 (13.20 GiB) (+84.73 MiB)
    • 264712/manifests/experimental: 2107364388419605757 › 5780254627344591614
    • 264713/manifests/experimental: 7578521581088839588 › 1002738565280976276
  • Changed changenumber – 4114241 › 4115577
  • Changed store_tags
    • 9: 3810 › 3942
    • 10: 3942 › 3810
  • Changed changenumber – 4113185 › 4114241
  • Changed store_tags
    • 9: 3942 › 3810
    • 10: 3810 › 3942
  • Changed changenumber – 4107685 › 4113185
  • Changed store_tags
    • 9: 3810 › 3942
    • 10: 3942 › 3810
  • Changed changenumber – 4106685 › 4107685
  • Changed Depots
    • branches/testing/timeupdated: 1516277386 (January 18, 2018 – 12:09:46 UTC) › 1519599901 (February 25, 2018 – 23:05:01 UTC) (+9)
    • branches/testing/buildid: 2447884 › 2523243
    • 264712/encryptedmanifests/testing/encrypted_size_2: FBC08402A112DA10C8384B8C39EC9D3E › D4BB2314D8344313A018B3FAF7D7F76F
    • 264713/encryptedmanifests/testing/encrypted_size_2: 3CC4A787314F4962A9229CEBCC5ED753 › 485E7C3877A3CAF8874D20DD579CAB5B
    • 264712/encryptedmanifests/testing/encrypted_gid_2: 8564D394CA9140D3165C1A34629A3A5A › 21C6C579FEFB898C8FD5FCBF83AFFDC9
    • 264713/encryptedmanifests/testing/encrypted_gid_2: 52579CAC825AD21B6D3B9E443946F6B2 › 891A523AD682D51E378475E6B7CD47B6
  • Changed changenumber – 4100941 › 4106685

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Achievements

Stats

API Name Display Name Default Value
s1_AllTimeDepth Max all time depth 0
s2_HasTank Player has crafted tank 0
s3_FeedbackSubmit Player has submitted feedback 0

steamdb.info

Subnautica General Gameplay Discussion :: Steam Community

1,768

Just now

PINNED: Development Updates

Hugh

1,457

22 hours ago

PINNED: TROUBLESHOOTING: Read this first!

LumpN

3,973

4 Mar @ 11:02am

PINNED: Give Early Access Feedback to the Dev Team

Hugh

1,541

25 Feb @ 2:08pm

PINNED: FAQ - Multiplayer, experimental branch bugs, more...

Hugh

0

27 Jun, 2017 @ 2:26pm

PINNED: Subnautica will *NOT* have MULTIPLAYER

Klegran

6

5 minutes ago

Any news about Patch ?

Fremduk

899

9 minutes ago

What kind of new base modules would you like?

Flayra

7

35 minutes ago

ARCTIC DLC DATE?

DOG skinhub.com

2

44 minutes ago

Is the resolution bad like all other VR games?

Cheesetoast

3

55 minutes ago

Why didn't the Aurora engine explode?

Jhonis

48

55 minutes ago

CYCLOPS - Do you even need one?

Phaenix

0

1 hour ago

I am interested in seeing peoples bases

Volrishan

23

1 hour ago

is it possible to kill ghost leviathans?

frogger

0

1 hour ago

One very fun thing to hear and see i bet many of you did not even discover

SpaceBallsJim

3

1 hour ago

rocket fish bug?

EvilNecroid

steamcommunity.com


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